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INVERSE Early Access Update 0.61

INVERSE Early Access Update 0.61

Updated on 08/19/2023

  1. General gameplay
    • Third multiplayer map (Favela) added
      • Final two maps (for a total of five maps) are completed and will be available with the full release of INVERSE
    • Terminal Restoration phase time increased to 12 minutes
    • Monster Hunt phase time increased to 4 minutes
    • Level-up/unlock reworks to account for new loadout items and perks
    • UI updates
    • In single-player, taking off the headset will now pause the game
    • Oculus Invites fixed
    • Private servers now available
      • Five-digit code can be shared with friends to allow them to join a private server
      • Servers can be changed from private to public to fill in remaining player spots
    • Seated mode now supported
    • Mute players (self and others) fixed
    • VOIP chat volume adjustment available in Settings menu
    • Better organization of single-player lobby/consoles
      • Left console
        1. Announcements from MassVR
        2. Progression (full level-up guide for Agent and Nul unlocks)
        3. Field Guide (“how to play” information)
        4. Foundation Logs (game lore)
      • Right console
        1. Quick Match (join open public lobby)
        2. Join Match (join specific public or private lobby with code)
        3. Private Match (start up a private lobby)
        4. Friends (see Meta friends in lobbies to join them without a code if there’s available space in the lobby)
    • Reaper tutorial indirect lighting increased
  2. Bug/exploit fixes
    • Hitting “I’m Stuck” while in a locker no longer makes you invisible when you go back to respawn
    • “I’m Stuck” has an 8 second delay before you go back to respawn, preventing it from being used to escape chases
    • Saving game settings no longer removes your name from the multiplayer lobby board
    • Fix for crashing when leaving a multiplayer match
  3. Arctic map balance
    • Increased fog
    • Increased item spawns 
    • Additional buildings throughout the map with doors that can be shut
    • Doors added to existing tents
    • Nul spawn tunnel added to increase distance Nul must travel to enter main map
  4. Base 76 map balance 
    • Nul spawn tunnel added to increase distance Nul must travel to enter main map
  5. Challenge Map 1: Lights Out
    • Lighting adjusted
    • Balance to terminal completion rate
  6. Reaper
    • New character model (now has legs)
    • Decreased fling speed
    • Increased base movement speed
    • Round timer and terminal status visible on arm (similar to Agent watch)
    • Reduced intensity of red UI overlay when low health
  7. Agent
    • Sprint changed to toggle with B button
    • Increased sprint speed, is now only slightly slower than Reaper base movement speed
  8. Loadout equipment/items
    • Improved Decoy Launcher
      • Now holds 3 rounds
      • Decoys move around and match player color 
      • When a Nul perk or in-world trigger reveals an Agent to the Nul, active decoys will be revealed in the place of the player who spawned them
    • Improved Adrenaline Shot
      • Increased amount of charges to 5 (was previously 3)
      • Increased speed multiplier from 2.3 to 2.6
    • Rez Dart Gun – new equipment item
      • 4 rounds
      • Revives downed agents from a distance
    • Proximity Sensor – new equipment item
      • Seven rounds
      • Reveals Nul for 7.5 seconds to all agents when triggered
    • Radar 
      • Removed as a spawnable map item, is now an equippable item
      • Reveals all Agents AND Nul to player using the radar when they activate the trigger
      • Longer cooldown for trigger reveal
      • Faster screen updates for more accurate Agent/Nul locations when trigger reveal is cooling down 
  9. Perks
    • Buddy System – new Agent perk
      • Terminal progression rate increased when other Agents are nearby
    • Show and Tell – new Agent perk
      • Stunning a Nul will highlight them to your team for a short period
    • Sense the Weak – new Nul perk
      • Agents with 1 HP are highlighted within a certain radius
    • Insult to Injury – new Nul perk
      • Downing an Agent near a terminal will cause it to lose progress
    • Adjustments to existing perks
      • Augmented traps can work with Martyrdom
      • Steady Hands terminal completion boost reduced
      • Open Season perk effects begin at start of round clock (rather than when loading into the map)
  10. Map items
    • Holo Shield – new item
      • Replaces Radar in map spawn locations
      • Activate and throw at window to generate a shield that blocks the Nul from passing through the window. Agents can still pass through a window with an activated holo-shield
      • Shield remains active for 2 minutes
    • Improved Sound Decoy
      • Increased volume of decoy
      • Reveals all terminals (including inactive and completed terminals) as if a failed skillcheck occurred to misdirect the Nul 
      • Can be grabbed to be destroyed by the Nul 
    • Pistols
      • Reduced cooldown between shots to 2.5 seconds
    • Lockers
      • Health increased from 3 to 5 hp
  11. AI
    • All AI can now jump through windows
    • AI Reaper attacks faster
    • AI Reaper climbs faster
    • AI Reaper causes 2 damage to doors per hit, requiring 3 hits to destroy a full-health door at 6 HP

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