INVERSE Early Access Update 0.61
Updated on 08/19/2023
- General gameplay
- Third multiplayer map (Favela) added
- Final two maps (for a total of five maps) are completed and will be available with the full release of INVERSE
- Terminal Restoration phase time increased to 12 minutes
- Monster Hunt phase time increased to 4 minutes
- Level-up/unlock reworks to account for new loadout items and perks
- UI updates
- In single-player, taking off the headset will now pause the game
- Oculus Invites fixed
- Private servers now available
- Five-digit code can be shared with friends to allow them to join a private server
- Servers can be changed from private to public to fill in remaining player spots
- Seated mode now supported
- Mute players (self and others) fixed
- VOIP chat volume adjustment available in Settings menu
- Better organization of single-player lobby/consoles
- Left console
- Announcements from MassVR
- Progression (full level-up guide for Agent and Nul unlocks)
- Field Guide (“how to play” information)
- Foundation Logs (game lore)
- Right console
- Quick Match (join open public lobby)
- Join Match (join specific public or private lobby with code)
- Private Match (start up a private lobby)
- Friends (see Meta friends in lobbies to join them without a code if there’s available space in the lobby)
- Left console
- Reaper tutorial indirect lighting increased
- Third multiplayer map (Favela) added
- Bug/exploit fixes
- Hitting “I’m Stuck” while in a locker no longer makes you invisible when you go back to respawn
- “I’m Stuck” has an 8 second delay before you go back to respawn, preventing it from being used to escape chases
- Saving game settings no longer removes your name from the multiplayer lobby board
- Fix for crashing when leaving a multiplayer match
- Arctic map balance
- Increased fog
- Increased item spawns
- Additional buildings throughout the map with doors that can be shut
- Doors added to existing tents
- Nul spawn tunnel added to increase distance Nul must travel to enter main map
- Base 76 map balance
- Nul spawn tunnel added to increase distance Nul must travel to enter main map
- Challenge Map 1: Lights Out
- Lighting adjusted
- Balance to terminal completion rate
- Reaper
- New character model (now has legs)
- Decreased fling speed
- Increased base movement speed
- Round timer and terminal status visible on arm (similar to Agent watch)
- Reduced intensity of red UI overlay when low health
- Agent
- Sprint changed to toggle with B button
- Increased sprint speed, is now only slightly slower than Reaper base movement speed
- Loadout equipment/items
- Improved Decoy Launcher
- Now holds 3 rounds
- Decoys move around and match player color
- When a Nul perk or in-world trigger reveals an Agent to the Nul, active decoys will be revealed in the place of the player who spawned them
- Improved Adrenaline Shot
- Increased amount of charges to 5 (was previously 3)
- Increased speed multiplier from 2.3 to 2.6
- Rez Dart Gun – new equipment item
- 4 rounds
- Revives downed agents from a distance
- Proximity Sensor – new equipment item
- Seven rounds
- Reveals Nul for 7.5 seconds to all agents when triggered
- Radar
- Removed as a spawnable map item, is now an equippable item
- Reveals all Agents AND Nul to player using the radar when they activate the trigger
- Longer cooldown for trigger reveal
- Faster screen updates for more accurate Agent/Nul locations when trigger reveal is cooling down
- Improved Decoy Launcher
- Perks
- Buddy System – new Agent perk
- Terminal progression rate increased when other Agents are nearby
- Show and Tell – new Agent perk
- Stunning a Nul will highlight them to your team for a short period
- Sense the Weak – new Nul perk
- Agents with 1 HP are highlighted within a certain radius
- Insult to Injury – new Nul perk
- Downing an Agent near a terminal will cause it to lose progress
- Adjustments to existing perks
- Augmented traps can work with Martyrdom
- Steady Hands terminal completion boost reduced
- Open Season perk effects begin at start of round clock (rather than when loading into the map)
- Buddy System – new Agent perk
- Map items
- Holo Shield – new item
- Replaces Radar in map spawn locations
- Activate and throw at window to generate a shield that blocks the Nul from passing through the window. Agents can still pass through a window with an activated holo-shield
- Shield remains active for 2 minutes
- Improved Sound Decoy
- Increased volume of decoy
- Reveals all terminals (including inactive and completed terminals) as if a failed skillcheck occurred to misdirect the Nul
- Can be grabbed to be destroyed by the Nul
- Pistols
- Reduced cooldown between shots to 2.5 seconds
- Lockers
- Health increased from 3 to 5 hp
- Holo Shield – new item
- AI
- All AI can now jump through windows
- AI Reaper attacks faster
- AI Reaper climbs faster
- AI Reaper causes 2 damage to doors per hit, requiring 3 hits to destroy a full-health door at 6 HP