INVERSE Update 0.63
Updated on 09/28/2023
General Bug Fixes and Improvements
- Fix to leaderboard spam in log that caused crash
- Fix to crash when starting game offline, connecting to internet then trying to join a lobby
- Recover last cached points to show when players start app without internet
- Added logging of game and player data for dev metrics
Multiplayer Matchmaking and Server Optimizations
- Updated multiplayer console options
- Quick Join
- Join first available server with an open slot, even those that are already in an active match
- “Open slots” are considered to be slots that have been filled with AI (whether Agent or Nul) or slots that are still unfilled in public lobbies (before starting a match)
- Enter Lobby Code
- Enter a known code to join a specific lobby with available slots, even when it is already in a match
- Host Private Lobby
- Start up a new lobby that only can be joined with a code at startup, but can be opened up to any players by hitting a switch in the lobby
- Quick Join
- Joining an ongoing match
- For the player joining:
- Will apply to Quick Join and Enter Code options on Multiplayer console
- You will replace an AI bot that is currently in the game
- You will not join an ongoing game if:
- You attempt to join within 11 seconds of server travel from Lobby to map
- You attempt to join within 2 minutes of the end of Terminal Restoration
- You attempt to join during Monster Hunt
- If no ongoing game is available to join, you will go into a new public lobby
- For players already in game:
- Voiceover notification will play when a new player joins
- For the player joining:
Audio
- Reaper jump sound effect volume increased from 0.75 to 2.0
- New sound effect variations for Reaper jumping/falling
- Cooldown timer applied to Reaper jumping/falling sound effects so it is not spammed when in air for extended amounts of time
- Increased Kibbler’s Stun Pulse charge and release volume from 0.75 to 0.85
- Kibbler ability sounds removed from animations and applied as individual events
- Start of ability sound effect and release sound effect should play with attenuation for nearby Nul and Agents
- New sound effect for Decoy Launcher activation
- Reduced volume of Agent’s voice when talking into walkie in proximity to Nul by 70%
- End-of-match voice over added back in
Agents
- Downed Agents now have their customized patterns applied
- Limited ability to change color and patterns to single-player and multiplayer lobbies
- Reduced delay between being hit and the effect applying when stunned by Kibbler’s abilities
- Stunned Agents now glow white
- Agents cannot be damaged while hiding in a full-health, closed locker
- Agents revert to stunned speed (instead of walk speed) when stunned while sprinting
Nul
- Reaper
- Capped maximum fling speed at 800
- Increased fling speed multiplier from 25 to 35
- Kibbler
- Stun Pulse animation fixed to show player movement while charging slam
- Ability effects now cancel when Kibbler is stunned
- Reduced Stun Pulse shockwave scale from 50 to 38
- Cooldown orbs now correlate to the controller hand that used the ability
- Fixed Charge Leap ability so that it doesn’t launch player in weird directions when using at max charge
- Fixed Charge Leap ability to prevent redirection in mid-air
AI
- Agent
- Fixed bug in Arctic map that placed AI Agents under the platform to the right of the hanger while working on the terminal
- AI Agents are more aggressive during Monster Hunt and will not run away from Nul as much
- Stun effects from Kibbler abilities now apply to AI Agents
- Reaper
- BioSurge blockers appear more quickly making it harder to escape as Agents
Challenge Maps and Single Player Lobby
- Challenge Map 1
- Clarified instructions for final objective
- Challenge Map 2
- Final objective instructions always visible
- Challenge Map 5
- Stun Pulse ability now correctly stuns Agent AI
- Single Player Lobby
- Fix for not being able to insert tapes after ejecting and grabbing them
- Removed “Host Public Lobby” option
- XP from Challenge Maps should now award correctly
Maps
- Arctic
- Fixed collision near Agent spawn portal
Perks
- Show and Tell reveal time increased from 1.5 to 2.5 seconds
Loadout Equipment and Items
- Proximity Launcher ammo increased from 7 to 10
- Decoy Launcher refunds ammo if capsule does not successfully deploy a decoy
- Refactored pistol firing to use two separate abilities so they have individual cooldowns
- Increased pistol fire cooldown from 0.25 to 0.50 seconds
- Fix for walkie talkie becoming invisible when entering locker while holding it
UI and Pause Menu
- Instructions for how to join multiplayer are now displayed in the Lobby tab of the Pause Menu while in the Single Player area
- Fix for changing selected monster after hitting the Nul button
- Added invisible button to tabs to refresh player XP when clicking anywhere on player data
- Fixed background color of “Failed to Join Server” notification
- End of round “Win/Lose” notification displays correct role names (Nul/Agent)
- Added instruction/reminder text above the private-to-public lever in multiplayer lobby
- When in single-player lobby, the “Lobby” tab in the Pause Menu now gives instructions for joining multiplayer lobbies
- Typo fixed on Announcements
- New model for large console message and re-bake
- Added pattern “Arcade Carpet” to Purchases tab
- Added loading screen when using the “Exit Multiplayer” button
- Added server code to “Lobby” tab in Pause Menu
- Added instructions for multiplayer server types for in the multiplayer terminal in the lobby
- Add checks when bringing up the Pause Menu to see if the player is in a widget interaction area